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Learn about many of the world end doomsday predictions by Nostradamus, Edgar Cayce, and others. Read about Armageddon, the Apocalypse, asteroid impacts and Ragnarok. Commands are advanced functions activated by typing certain parts of text. When a player creates a new world, they will have the option of having 'cheats' on or off. If a player chooses off, they will be unable to use cheats in that world unless the world is opened to LAN with cheats enabled.
Deferring decisions to runtime makes code hard to read. Inheritance trees can get fairly deep, work is delegated off in clever but unintuitive ways to weird generic objects, and finding the code you're looking for is impossible, because when you're looking for the place where stuff actually happens, you eventually come across a polymorphic wonder like
object.work();
and the trail ends there. Simply reading the code doesn't tell you what it does; the subtype of object isn't determined until runtime. You basically need a debugger.
You can take a really simple program and screw it up with aggressive elegance like this. Here is Hello World in Java:
public class HelloWorld {
public static void main(String[] args) {
System.out.println('Hello, world!');
}
}
But this isn't elegant enough. What if we want to print some other string? Or what if we want to do something else with the string, like draw 'Hello World' on a canvas in Times Roman? We'd have to recompile. By fanatically applying patterns, we can defer to runtime all the decisions that we don't want to make at runtime, and impress later consultants with all the patterns we managed to cram into our code:
public interface MessageStrategy {
public void sendMessage();
}
public abstract class AbstractStrategyFactory {
public abstract MessageStrategy createStrategy(MessageBody mb);
}
public class MessageBody {
Object payload;
public Object getPayload() {
return payload;
}
public void configure(Object obj) {
payload = obj;
}
public void send(MessageStrategy ms) {
ms.sendMessage();
}
}
public class DefaultFactory extends AbstractStrategyFactory {
private DefaultFactory() {;}
static DefaultFactory instance;
public static AbstractStrategyFactory getInstance() {
if (instancenull) instance = new DefaultFactory();
return instance;
}
public MessageStrategy createStrategy(final MessageBody mb) {
return new MessageStrategy() {
MessageBody body = mb;
public void sendMessage() {
Object obj = body.getPayload();
System.out.println((String)obj);
}
};
}
}
public class HelloWorld {
public static void main(String[] args) {
MessageBody mb = new MessageBody();
mb.configure('Hello World!');
AbstractStrategyFactory asf = DefaultFactory.getInstance();
MessageStrategy strategy = asf.createStrategy(mb);
mb.send(strategy);
}
}
Look at the clean separation of data and logic. By overapplying patterns, I can build my reputation as a fiendishly clever coder, and force clients to hire me back since nobody else knows what all this elegant crap does. Of course, if the specifications were to change, the HelloWorld class itself would require recompilation. But not if we are even more clever and use XML to get our data and to encode the actual implementation of what is to be done with it. XML may not always be a good idea for every project, but everyone agrees that it's definitely cool and and should be used wherever possible to create elegant configuration nightmares.
On this page, you will find all there is to know about the Software updates for Yoshi’s Woolly World (released on June 26th in Europe, July 16th in Japan, and October 16th in North America).
How to update Yoshi’s Woolly World on Wii U?
To download Software updates for Yoshi’s Woolly World, you have two options:
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- let the Wii U do its thing if you have automatic downloads activated. You should have the latest version of the game installed the next time you turn on your Wii U;
- if not, you can launch Yoshi’s Woolly World from the Home Menu (important: not the Quick Start Menu, as it bypasses update check!), while being connected to the internet, in order to trigger the download manually. Just wait a few minutes, and the update will be downloaded and installed.
To check that you have the latest version installed, simply launch the game: you should see the version number in the top right corner of the screen (in that case: Ver. 1.1.0).
Yoshi’s Woolly World – Ver. 1.1.0
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- Release date: January 19th (Japan) / February 3rd (Europe, North America)
- File size: ??? MB
- Patch notes:
- Adds amiibo support for Yarn Poochy. Users can tap their Yarn Poochy amiibo to the Wii U GamePad while in a course to make Poochy appear in game.
- Note: the update should be released on February 3rd in Europe and North America, since that’s when the Yarn Poochy amiibo is released
- Official website: Nintendo
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Click here for more Software updates!