Yoshi's Crafted World Difficulty
Yoshi’s Crafted World dev comments on the game’s difficulty
Posted on April 6, 2019 by Brian(@NE_Brian) in News, Switch
Yoshi’s Crafted World assistant producer Nobuo Matsumiya from Nintendo commented on the game’s difficulty in the latest issue of Nintendo Dream.
Mar 29, 2019 Yoshi's Crafted World casts you as Mario's colorful dino friends in a cute adventure that sees the prehistoric crew running, jumping, and turning enemies into eggs. This time, the adventure brings the Yoshis across crafty renditions of themed worlds including beaches, deserts, haunted mansions, and even outer space. This seems to be the direction they have been taking Yoshi for awhile now. Progression is based on the number of flowers you have (eg. You need 15 flowers to advance to the next section of world 1, etc). With the requirement to find so many flowers to progress, it does at least give good incentive to hunt for them. Apr 08, 2019 If you are unaware, Yoshi’s Crafted World is a gorgeous game that leaves one with a continuous smile while playing. The co-op mode is wonderful; gamers can play with their children, friends,.
Yoshi's Crafted World Difficulty Of Life
Speaking with the magazine, Matsumiya explained that the team wanted Yoshi’s Crafted World to be approachable for all players. The challenge and replability factor comes in if you wish to collect everything. Matsumiya further added, “While there may be some players wanting the same play challenge as Yoshi’s Island, I think there may also be players who want to enjoy the world but find the gameplay bewildering.”
Here’s the full exchange between Nintendo Dream and Matsumiya:
How difficult did you make the game?
Yoshi's Crafted World Flowers
Matsumiya: Because we want people to enjoy the Yoshi world we have created, we were aiming for a difficulty that allows players to have fun. Even though the game is designed around collecting flowers in order to advance to the next area, within each course it’s not only about the flowers but also the Poochy puppies on the reverse side, as well as finding all those crafting materials. That means players can play the levels over and over to collect everything.
But finding everything is a challenge in itself.
Matsumiya: That’s right. That’s why we have also added the Mellow Mode (where Yoshi can use wings to fly around the stage and takes less damage) and the ability to change the difficulty. While there may be some players wanting the same play challenge as Yoshi’s Island, I think there may also be players who want to enjoy the world but find the gameplay bewildering. Because of that, we thought about how we could help out those using the more casual Yoshi. So, for example we have a notification sound play when those players are close to flowers as a hint until they find it, so that we aren’t taking away that excitement of discovery.
Yoshi's Crafted World Difficulty 1
Translation by provided by Corks on behalf of Nintendo Everything